![]() Later on, making continuous unbreakable fabric carpets or pulling rugs around to trigger switches join the puzzle party too. I found these puzzles to be really pleasing to complete as you were rewarded with pretty patterns and lights upon completion. These shapes might be found on walls, objects or eluded to in rings that tell you how many ribbons connect to that loop. You’ll be presented with loops that you need to tie fabric down into to create shapes. Here puzzles often take the form of completing embroidery patterns. Part of the adventure is combat based but a larger chunk is puzzle orientated. Tying them to the floor helps you create unbroken lines. These flowers retract all their fabric if you break their fragile lines. Some enemies also have horns or handles you can tug at using the tail to make them unravel too and these are easily spotted as coloured fabric loops. It takes a bit of getting used to but after the first half-hour, it makes more sense. You might need to do wrap them up several times so you have to be fast or the enemy will escape again. You can only do this by flying at enemies, maybe charging at them to stun them, and then wrapping your tail around them. You don’t attack them per se – you tie them up with your tail. This weaved floor plays a crucial role in how you defeat enemies too. Bridge gaps and you’ll weave the world back whole again and gain some currency to buy additional sewing skills. You can also tie your tail to the weaved sections as anchor points. ![]() This is crucial for traversal and also for sneaking around enemies too. This world is entirely made out of textile crafts and so you’ll need to think differently about every usual adventure gaming trope.įor starters, the world’s floor is part weaved, part solid and you can fly above and below the weaved sections. On Weaving Tides, you’ll be riding Weavers around the world in search of your parents and a legacy. Weavers are dragon/manta ray creatures with long fabric tails. You play as Tass, a child who doesn’t know his parents and has been raised by a Weaver. Embroidery patterns make many of the puzzles in the game. Weaving Tides is a great example of this originality as it tries a lot of interesting ideas to make an adventure game that is steeped in the world of… embroidery?! Just you wait. The beauty of indie, smaller games are that they take more risks, lean into an idea further and often test out interesting new gameplay visions and mechanics.
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